Vector. length check in Flash 18,0,0,232
The latest version of the Vector.<primitive> length check in Flash 18,0,0,232 is not robust against memory corruptions such as heap overflows. While it’s no longer possible to obviously bypass the length check there’s still unguarded data in the object which could be corrupted to serve as a useful primitive. To better describe this currently the Vector primitive object (at least on 32 bit) looks something like: | unguarded length | unguarded capacity | xored length | ... | data | The problem arises because the capacity is not guarded by the xor, and it’s before the xored length which is guarded. As we know the unguarded length value then if we have a suitable memory corruption vulnerability we could corrupt only the length and the capacity fields leaving the xored length alone. Of course we’d need to corrupt the length back to the same value (otherwise the length guard check would fail). If we set the capacity to be greater than that originally allocated then when a call is made to set the length (using the length Vector property) the runtime will assume the allocation is larger than it is and extend the vector over the end of the original allocation. This in itself is not enough to serve as a useful primitive as extending the vector also 0’s any data afterwards so it’s not an information leak. However we’ve now got a vector which aliases some other part of the heap. If for example something else was allocated immediately after the vector which we can influence then it’d be possible to write data to that and read it out from the vector, and vice versa. Also depending on the heap type it might be possible to reconstruct heap headers, but it probably isn’t on Windows. As vector objects are now on the system heap it’s a lot harder to exploit. It’s likely that an attacker would need to utilize browser specific heap allocations rather than another flash allocation.