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Buffer Overrun Vulnerability in helpctr.exe

The vulnerability exists due to insufficient bounds checking on input supplied via the HCP URI parameter. An attacker can exploit this vulnerability by making a HCP request with an overly long string. This will trigger the overflow condition and may result in malicious attacker-supplied code being executed on the vulnerable system.

AbsoluteTelnet Buffer Overflow Vulnerability

A buffer overflow vulnerability exists in AbsoluteTelnet due to insufficient bounds checking when setting the title bar of the client. An attacker can exploit this vulnerability by enticing a victim user to view a website with malicious HTML tags, leading to a buffer overflow condition and potential code execution.

Directory Traversal Vulnerability in Unreal Engine Games

A directory traversal vulnerability has been discovered in several games that use certain versions of the Unreal Engine. Attackers can exploit this vulnerability to navigate outside of the game's installation directory by utilizing directory traversal sequences. By referencing specific files, it is also possible to cause the game client to crash.

Vulnerability in Games Supporting GameSpy Network

A vulnerability has been reported in several games that support the use of the GameSpy network. The vulnerability allows a game server to respond with overly large responses to a simple query by a client, which can result in the saturation of available network bandwidth. This can be exploited to launch denial of service attacks against other hosts and networks.

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